
Educational Organization - Larissa
- Educational Robotics Structure
-Structure of the KDAP of Sciences and Arts
Science-Technology-Engineering-Mathematics and Robotics
For students aged 5-18 years
Cutting-edge education from internationally recognized teachers, in a playful and fun environment
IISTEAM (Inclusion and Innovation in STEAM Learning)
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The IISTEAM (Inclusion and Innovation in STEAM Learning) project was implemented under the Erasmus+ programme, aiming to enhance STEAM education through innovative teaching approaches, international collaboration among educators, and the promotion of inclusive participation for all learners. Through training activities, exchange of good practices, and the development of educational resources, the project strengthened educators’ skills and introduced new tools for teaching STEM/STEAM subjects . As a result, valuable learning materials were produced, training activities were successfully carried out, and strong cooperation between schools and organizations at a European level was achieved. Below, you can find images from the project’s dissemination activities within the Greek educational system and the wider community, highlighting its impact and sustainability.
The IISTEAM project (Inclusion and Innovation in STEAM Learning) is funded by the Erasmus+ Programme of the European Union and implemented in collaboration between partner organizations in Ireland and Greece, under the supervision of the Irish National Agency Léargas – The Exchange Bureau.
The project focuses on enhancing STEAM education, supporting educators, and promoting inclusive learning practices through innovative teaching approaches and international collaboration.


Students from pedagogy-oriented departments of the University of Education visited our facilities, where they were introduced to the Erasmus+ programme. During their visit, we presented the project’s objectives, activities, and results, providing them with practical insights into innovative STEAM teaching approaches and inclusive educational practices.


Students from the Department of Educational Technology / Digital Learning visited our facilities and had the opportunity to explore the Erasmus+ programme in an interactive and engaging way. Through presentations and live demonstrations, they discovered how the IISTEAM project integrates technology, innovation, and creativity in education, sparking their interest and enthusiasm for modern STEAM learning approaches.

We had the pleasure of hosting students from the Departments of Psychology and Educational Sciences, who visited our facilities to explore the Erasmus+ programme. Through an interactive presentation of the IISTEAM project, we discussed how innovative STEAM approaches can support learning, inclusion, and student engagement, offering valuable insights that bridge academic knowledge with real-world educational applications.


Dissemination activities within the educational community were carried out by Spyros Gkaitatzis, educator and member of the project team. Through his active involvement, the results of the IISTEAM project were shared with fellow teachers and education professionals, highlighting innovative STEAM methodologies and inclusive learning practices. These actions contributed to raising awareness and encouraging the adoption of the project’s outcomes within the wider educational community.



Dissemination activities within the educational community were carried out by Spyros Gkaitatzis, educator and member of the project team. Through his active involvement, the results of the IISTEAM project were shared with fellow teachers and education professionals, highlighting innovative STEAM methodologies and inclusive learning practices. These actions contributed to raising awareness and encouraging the adoption of the project’s outcomes within the wider educational community.

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